Tag Archives: Prototypes

Truffles – Prototype

Prototype of Truffles: A Deck-Building Game for Gourmands
Prototype of Truffles: A Deck-Building Game for Gourmands

Truffles is a deck-building game in which players are connoisseurs of the elusive truffles fungus. Each player develops a network of truffles farmers, who train pigs and dogs to hunt for the fungi, patrons demanding new truffles recipes, and chefs expert in preparing dishes featuring the three types of truffles: common burgundies, tasty blacks, and premium whites. Players buy cards to improve their farming resources, gain access to desired truffles regions, develop new recipes, and hire chefs. The best players will balance their decks to meet each demand at the most opportune time. For example, truffles pigs and truffles dogs are only useful if truffles cards are drawn in the same hand. Chefs can only prepare dishes for their customers if the required truffles have already been harvested. The first player to earn 10 stars is declared the winner.

Game design and prototype by Barb Hirschfelder

Flocks – Prototype

Prototype of Flocks
Prototype of Flocks

Flocks is a 2-player tile-laying game in which players must make sure that birds of a feather flock together. Each player is given a set of 4 terrain tiles and 8 pairs of matching bird tiles, including 2 sets of birds for each type of terrain. Geese and herons flock to the river. Seagulls and roadrunners stalk the sand dunes. Hawks and parrots abide in the mountains. Hummingbirds and wrens nest in the trees. Players take turns laying 1 tile each and earn increasing numbers of points as the number of previously played matching tiles increases. The tile placement rules are simple: Place each bird tile must touch an appropriate terrain tile, making sure the bird’s orientation matches that of other bird tiles of the same type.

Game design and prototype by Barb Hirschfelder