In Bark in the Park, each player is in charge of leading a pack of dogs on a glorious romp through the park. The more each pack member is in tune with its companions, the faster the pack will move. Like any good trainer, the dog walker has some influence over the pack and can take advantage of useful toys. Distractions are inevitable, though, like other dog packs in the park, and pack members will straggle or jump ahead of the rest. Thankfully, a good trainer will be able to quickly increase his or her influence with his or her pack, lead them quickly through the park, and earn bragging rights over the other dog walkers.
On their turn, players roll dice, assign dice to the matching dog tiles, and move a contiguous group of dogs with matching die numbers. Before moving tiles, though, players can use their turn actions (or influence) to change die numbers depending on the varying influence each dog tile can exert. Different breeds have influence that can increase or decrease die rolls, switch two dice, or even copy the die roll of a neighboring die.
Game design and prototype by Barb Hirschfelder